Brandon Schapekahm
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Too Much of a Good Thing

Oh Valve. Ten years ago they were known only for their critical success with Half-Life. Every mouse and keyboard wielding…

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theSchap September 28, 2014

Thoughts on FFXIV: ARR – Week 4: Teamwork

  Last week in a comment I mentioned my troubles with Brayflox. I was naively thinking it was merely a…

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theSchap September 24, 2013

Thoughts on FFXIV: ARR – Week 3: Start of a Job

  After a few weeks of leveling, sometimes the wrong class, I have finally achieved my goal of unlocking the…

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theSchap September 17, 2013

Thoughts on FFXIV: ARR – Week 2: Stabilization

  It’s amazing what a week of maintenance and a long night of patching can do to a swamped game.…

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theSchap September 9, 2013

Thoughts on FFXIV: ARR – Week 1: MMO Release Woes

  A Realm Reborn is off to a bit of a rough start, but when you consider it from the…

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theSchap September 9, 2013

Now that the holidays are officially over (I still had a Christmas a couple weeks ago), I’ve had a chance…

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theSchap January 17, 2013

Indie Game Dev Path: Update 3

As I predicted early on, putting aside time to record my progress would be hard when in the heat of…

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theSchap December 20, 2012

Indie Game Dev Path: Update 2

I’m getting near the end of my “Nerd Ranch” book, which has lead me back into doing some cocoa stuff.…

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theSchap November 16, 2012

Indie Game Dev Path: Update 1

In addition to teaching myself Objective-C and object oriented design principles throughout the week, I’m going to make a conscious effort to…

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theSchap November 8, 2012

Trying something new.

Yet another blog where the title of the post should be “It has been a while”. While this is fitting,…

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theSchap November 1, 2012
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